About Me

Let me tell you a few things...

Vladimir Mitrovic

BIO

Vladimir has been a professional developer for eleven years. Most recently, he's been focusing on augmented reality, computational design, and computer graphics. He has architected complex software systems, done UX design, led teams, and spoken at conferences. He values simplicity and efficiency and loves working on interactive products no matter the platform.

Founder

Brutalism . 2015 - Present

Founded my private art practice. Systems, optics, and aesthetics. Worked with projects involving the human visual system, which has evolved to take in and interpret an enormous amount of information many times per second, leaving its massively parallel information processing capacity largely unused. Approached visualization in a more innate and sensory-driven fashion–higher bandwidth and lower precision.

Technologies: Shaders, OpenGL, Clojure, Unity3D, Unity, C#, ShaderLab, Unity Shaders, Color Theory, Color Schemes, Rust, C++

Augmented Reality Developer

Nelu LLC . 2020 - 2021

Developed a computer vision algorithm which automatically detects real-world dimensions of a shipping box recorded by the device's camera. Developed a locative augmented reality application and pipeline for anchoring and displaying 3D models on top of real-world locations with positioning precision measured in centimeters. Ensured all AR applications are running smoothly on both iOS and Android.

Technologies: Unity, Augmented Reality (AR), iOS, Android, Location-aware Technology, Location Services, Photogrammetry, ARKit, ARCore, Computer Vision, OpenCV

Computational Geometry Engineer

Arkio . 2018 - 2019

Worked on the core engine supporting Arkio's computational geometry operations in VR. Implemented various algorithms for spatial segmentation, primitive composition, and solid modeling. Worked on designing and implementing user-facing solid geometry manipulation controls.

Technologies: Unity3D, Virtual Reality (VR), Oculus, Oculus Rift, HTC Vive, Computational Geometry, Geometry, C#, Unity, Architecture, 3D Architecture